AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Belarus Q2 2022
Explore the performance trends of the top 5 hypercasual games on iOS in Belarus during Q2 2022, based on data from Sensor Tower.
The iOS market in Belarus saw significant activity in the hypercasual games category during Q2 2022. Below, we delve into the performance metrics of the top 5 hypercasual games, providing insights into their weekly downloads, revenue, and active users. This data comes from Sensor Tower, where more detailed insights can be found.
Tall Man Run
Released by SUPERSONIC STUDIOS LTD, this game experienced notable fluctuations in its weekly downloads. After a peak of approximately 2.3K downloads in mid-April, the numbers saw a decline, stabilizing around 500-700 weekly downloads by June. Active users showed a similar trend, peaking at about 5.2K in mid-April and gradually decreasing to around 1.7K by the end of June. Revenue was minimal, with a brief spike to $4 in early June.
Going Balls
Also from SUPERSONIC STUDIOS LTD, this game maintained a relatively stable download rate, averaging around 900-1.5K downloads per week, with a slight dip towards the end of the quarter. Active users remained steady, fluctuating between 1.1K and 1.5K. Revenue showed sporadic increases, peaking at $25 in the week of June 20.
Stack Ball 3D
Published by Azur Interactive Games Limited, Stack Ball 3D saw a dramatic increase in downloads mid-May, reaching over 3K, before falling back to around 300 by the end of June. Active users mirrored this trend, peaking at over 12K in late May. Revenue had modest spikes, with the highest being $22 in mid-June.
Bridge Race
This game from SUPERSONIC STUDIOS LTD displayed consistent download numbers, averaging around 600-1.2K weekly downloads. Active users peaked at about 3.8K at the end of May and then gradually declined to around 2.4K by the end of June. Revenue saw a brief increase to $14 in early June.
Wall Kickers
Published by Kumobius, Wall Kickers had a steady increase in downloads, peaking at around 1.2K in late May. Active users followed suit, reaching nearly 500 in late May. Revenue remained relatively stable, with weekly earnings between $12 and $26.
These insights highlight the dynamic nature of the hypercasual games market on iOS in Belarus throughout Q2 2022. For more detailed data and further analysis, visit Sensor Tower.